CV-Projects-Publications

André Helgert

Portrait

CONTACT INFORMATION

RESEARCH INTERESTS

EDUCATION

(currenty) Ph.D. in Computer Science, University of Bamberg/University of Applied Sciences Ruhr West, 2023 - ongoing
M.Sc. in Computer Science, University of Applied Sciences Ruhr West, 2019 - 2021
B.Sc. in Medical Computer Science, OTH Regensburg, 2014 - 2018

PUBLICATIONS

  1. Lingnau, A., Strassmann, C., Helgert, A., Benjes, M., & Neumann, A. (2021). Learnflix: A tool for collaborative synchronous video-based online learning. In 2021 International Conference on Advanced Learning Technologies (ICALT) (pp. 119–121). IEEE.
  2. Helgert, A., Eimler, S. C., & Arntz, A. (2021). Stop catcalling: A virtual environment educating against street harassment. In 2021 International Conference on Advanced Learning Technologies (ICALT) (pp. 419–421). IEEE.
  3. Helgert, A., Eimler, S. C., & Arntz, A. (2021). Learning about catcalling: An interactive virtual gallery concept raising awareness for street harassment. In 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 287– 294). IEEE.
  4. Arntz, A., Eimler, S. C., Keßler, D., Thomas, J., Helgert, A., Rehm, M., Budur, B., … Wientzek, S. (2021). Walking on the bright sight: Evaluating a photovoltaics virtual reality education application. In 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 295–301). IEEE.
  5. Helgert, A., Zielinska, L., Groeneveld, A., Kloos, C., Arntz, A., Straßmann, C., & Eimler, S. C. (2022). DiSensity: Ein hochschulweites Virtual Reality Sensibilisierungsprogramm. In H. Söbke & R. Zender (Eds.), Wettbewerbsband AVRiL 2022 (pp. 17–22). Gesellschaft für Informatik. https://doi.org/10.18420/avril2022_03
  6. Helgert, A., & Straßmann, C. (2022). What are you grateful for? Enhancing gratitude routines by using speech assistants. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1–7).
  7. Helgert, A., Canbulat, A., Lingnau, A., & Straßmann, C. (2022). A framework for analyzing interactions in a video-based collaborative learning environment. In 2022 International Conference on Advanced Learning Technologies (ICALT) (pp. 125–127). IEEE.
  8. Helgert, A., Zielinska, L., Groeneveld, A., Kloos, C., Arntz, A., Straßmann, C., & Eimler, S. C. (2022). DiSensity: Ein hochschulweites Virtual Reality Sensibilisierungsprogramm.
  9. Straßmann, C., Helgert, A., & Lingnau, A. (2022a). Effects of a collaborative videolearning-tool on flow perception, cognitive load and usability evaluation. In 4th International Conference on Higher Education Learning Methodologies and Technologies Online (HELMeTO 2022) (pp. 230–232).
  10. Helgert, A., Groeneveld, A., & Eimler, S. C. (2022). A qualitative analysis of interaction techniques in a virtual reality instruction environment: Experiences from a case study. In 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (pp. 171–175). IEEE.
  11. Straßmann, C., Helgert, A., & Lingnau, A. (2022b). Psychological outcomes and effectiveness of a collaborative video-based learning tool for synchronous discussions. In International Workshop on Higher Education Learning Methodologies and Technologies Online (pp. 691–705). Springer Nature Switzerland Cham.
  12. Helgert, A., Eimler, S. C., & Straßmann, C. (2023). Virtual reality as a tool for studying diversity and inclusion in human-robot interaction: Advantages and challenges. arXiv Preprint arXiv:2309.14937.
  13. Straßmann, C., Helgert, A., Breil, V., Settelmayer, L., & Diehl, I. (2023). Exploring the use of colored ambient lights to convey emotional cues with conversational agents: An experimental study. In 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (pp. 99–105). https://doi.org/10.1109/ROMAN57019.2023.10309310.
  14. Heilmann, D., Helgert, A., & Eimler, S. C. (2024). Virtual reality for tinnitus education: Inspiring awareness and proactive behavioral changes. In 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (pp. 294– 300). IEEE. https://doi.org/10.1109/AIxVR57995.2024.00053
  15. Helgert, A., Elstrodt-Wefing, N., Möhring, M., & Straßmann, C. (2024). Integrating collaborative video-based learning for transdisciplinary case work in pedagogical and health-related education. In Proceedings of the 6th International Conference on Higher Education Learning Methodologies and Technologies Online (HELMeTO 2024).
  16. Helgert, A., Straßmann, C., & Eimler, S. C. (2024). Unlocking potentials of virtual reality as a research tool in human-robot interaction: A Wizard-of-Oz approach. In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (pp. 535–539). Association for Computing Machinery. https://doi.org/10.1145/3610978.3640741.
  17. Helgert, A., Erle, L., Langer, S., Straßmann, C., & Eimler, S. C. (2024). Towards understandable transparency in human-robot-interactions in public spaces. In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (ROMAN) (pp. 1162–1169). IEEE. https://doi.org/10.1007/978-981-96-3522-1_38
  18. Barenbrock, J., Eimler, S. C., Helgert, A., & Straßmann, C. (2024). All too white? Effects of anthropomorphism on the stereotypical perception of robot color. In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (ROMAN) (pp. 89–96). IEEE.
  19. Helgert, A., Straßmann, C., & Eimler, S. C. (2024). Conceptualizing and designing a virtual reality authoring tool for human-robot interaction studies: Learnings and guidance from expert interviews. In Proceedings of Mensch und Computer 2024 (pp. 331–341). Association for Computing Machinery. https://doi.org/10.1145/3670653.3670664.
  20. Arntz, A., Helgert, A., Straßmann, C., & Eimler, S. C. (2024). Enhancing human-robot interaction research by using a virtual reality lab approach. In 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (pp. 340– 344). IEEE. https://doi.org/10.1109/AIxVR59861.2024.00058.
  21. Schulten, J., Helgert, A., Arntz, A., Straßmann, C., & Eimler, S. C. (2025). Merging realities: Exploring mixed reality as a research tool for human-robot interaction in real-world settings. In 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). IEEE.
  22. Helgert, A., Eimler, S., & Gross, T. (2025). A technical user study on an authoring tool for simplifying VR study setups in HRI research. In HRI ‘25: Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction (pp. 550–558). ACM/IEEE.
  23. Helgert, A., Eimler, S. C., & Gross, T. (2025). Beyond coding: Empowering HRI researchers with an authoring tool for simplified VR studies. In 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (pp. 290– 295). IEEE.
  24. Helgert, A., Weis, L., & Straßmann, C. (2025). Prompt it colorful with Rainbow Bot: Enhancing video-based collaborative learning by using a multi-party AI-driven chatbot. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1–7). ACM.

PROFESSIONAL SERVICES

PROJECTS

Awards


Letzte Aktualisierung: 2025-10-31